🍺 The Adventurer's Hearth
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Curse of Strahd

"The land and the master are one."

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Next Session Briefing

Friday at 7:00 PM EST • Chapter 11: The Amber Temple Incursion

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The Party Roster

Adventurers currently wandering through the Svalich Woods.

Garrik Virkian
High Elf • Blood Hunter (Order of the Ghostslayer)

Touched by vampiric essence yet fighting its hunger; wields esoteric crimson rites and compelling dread against the undead.

Nyx
Beast Master Ranger

A seasoned wilderness scout attuned to primal predators, navigating the treacherous mountain passes and misty valleys.

Brother Aiden
Human • Light Domain Cleric

Devoted champion of the Morninglord, bearing the Holy Symbol of Ravenkind to shine radiant beacon light into darkness.

Vespera Shade
Tiefling • College of Spirits Bard

Communes with the restless tarokka phantoms of Barovia, manipulating destiny and bolstering allies with ancient ballads.

Active Objectives

1. Recover the Sunsword: Rumored to be guarded deep within the ruins of Berez beneath the swamp witch's domain.
2. Fortify the Church of St. Andral: The consecrated bones have been restored; safeguard Father Lucian from nocturnal bat swarms.
3. The Amber Temple Expedition: Search the frozen mountain peaks for forgotten vestiges and secrets to pierce Strahd's invulnerability.

House Rules & Notes

Grit & Sanity Checks: Rest rules utilize 8-hour short rests in wilderness zones; full long rests require secured sanctuaries (inns, warded churches).
Foundry Modules in Use: Midi-QOL, Token Action HUD, Dice So Nice 3D, and Automated Animations enabled on the server.
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